However, unlike auras, you have to pay both a base casting cost and an equip fee. But to mitigate this price, many equipments auto-attach on entry, some to any creature you control, others to specific units or tokens—which reign supreme? These are the ten best self-attaching equipments in Magic: The Gathering! But instead of paying three mana to attach it, just play a rogue and have Cloak equip itself to it for free!
Rogues have gradually gotten stronger as a tribe, meaning Cloak's only gotten better with age, and as a tribal artifact, it counts as a rogue itself. It also works great in commander format since it can freely equip itself to a legendary creature that just entered your field, making it a prime way to boost your general and score a commander-damage win. Great for any EDH deck, Blade is also one of today's cheapest cards, costing just one dollar!
So Lashwrite works best in mono-black, or with Urborg, Tomb of Yawgmoth, which turns every land into a swamp. Plus, re-equipping Lashwrite is easy since you can substitute two life for each mana it would take.
Bonehoard is similar to Lashwrithe but works better in multi-color decks. Alara Reborn introduced the first colored Equipment; 12 years later, Zendikar Rising introduced equipment with colored equip costs. Zendikar Rising also expanded on "snap-on equipment", which attach itself to a target creature upon entering the battlefield , first seen on Piston Sledge. MTG Wiki Explore. Main Page All Pages. Explore Wikis Community Central. Register Don't have an account?
Edit this Page. Edit source History Talk 0. Equipment can be attached to creatures. Equipment enter the battlefield like other artifacts. The equip keyword ability attaches the Equipment to a creature you control see rule If you've equipped a Jeweled Spirit with the Warhammer, and you then play its ability to give itself protection from artifacts, the Warhammer will fall off back into play remember, Equipment doesn't go to the graveyard if it can't be attached to a creature.
It won't reattach itself when the Spirit loses protection from artifacts at the end of the turn. You'll have to wait for the effect to end, and then play the equip ability again. The equip ability can't target a Gigapede , because it can't be the target of spells and abilities. There's no real way around this, even though being untargetable wouldn't cause the equipment to fall off. If the Warhammer is equipping a Glimmering Angel , making the Angel untargetable won't make the Warhammer fall off.
You can attach the Warhammer to a Chimeric Idol as long as you animate the Idol before you play the equip ability. At the end of the turn, the Idol will stop being a creature, and the Warhammer will fall off back into play. Most of the strange things that can happen in the Magic game don't have anything to do with Equipment. But there are a few more things about Equipment that you might not know yet. An Equipment that becomes a creature can't be attached to a creature.
If you play Karn's Touch on an attached Equipment, it becomes unattached and stays in play as a creature. Of course, you wouldn't be playing Karn's Touch in your deck, now would you? You can play the equip abilities of Equipment that are creatures, but that ability won't do anything at all when it resolves.
An Equipment that loses the subtype Equipment can't be attached to a creature. If it stops being an artifact, it'll lose its artifact subtypes, including "Equipment. If an Equipment is being moved from one creature to another and the creature it's moving to can't be equipped, the Equipment stays where it is.
If the Equipment was attached to a creature when the equip ability was played, the Equipment doesn't become unattached. Your equipped creature won't get a power or toughness boost, but it will get shroud for max protection, and that makes it ideal for your expensive, strategically vital commander creature. Don't forget the haste effect, either! Your commander will hit the ground running. When you equip this to a creature, it'll feel like a godsend, all right! Colored artifacts are in the minority, and you'll have to pony up white mana to cast this.
But at least its equip cost is colorless, and things only get better from there. If that equipped creature gets blocked, it can exile one of those blocking creatures right away, before combat damage applies. You're gone! As a bonus, your opponents can't play any more copies of creatures exiled by this ability. But we're not done yet. The equipped creature becomes a black zombie, in case that's important for your strategy.
Even if it's not, you can bring creatures back to life. If you lose a nontoken creature, pay 4 and bring it back, already equipped with Nim Deathmantle! Did you die? Not so fast. Come back and fight some more! Some cards have been designed with the Commander format in mind, ever since when Wizards of the Coast officially embraced this fan-made format. In fact, brand-new mechanics were engineered for Commander, such as myriad.
0コメント