Fantasy football how does defense score




















Negative points for yards including quarterback kneels are also included. Each passing touchdown is worth 4 points while rushing and receiving touchdowns are worth 6 points each. Receptions are each worth 1 point. For example, if a wide receiver catches 5 passes for 52 yards and a touchdown, he will have Defensive TDs of any kind are worth 6 points.

Just like a TD for a skill player, you gotta credit the D when they directly put points on the scoreboard. I like to give a boost for return TDs because they are momentum shifters and won't receive a natural bonus from turnover points. And, some leagues already give value to return yards but I find that's hard to balance since nearly every return nets yards and there are many returns every game.

Running a kickoff to the 20 yard line isn't an accomplishment, but adding a 2pt bonus to a return TD compensates for the yards they must've covered to take it to the house. Turnovers are worth 2 points. Whether it's an Interception or a Fumble Recovery, it's worth 2 points. I like to split Forced Fumble and Fumble Recovery 1 point each but you do you.

Sacks are worth 1 point. We can't make them worth 2 points bc they're not equivalent of a turnover so for simplicity we'll charge it as one. As a rule, just say they're worth half a turnover in case we change our turnover points later.

Safeties are worth 4 points. Not only is it 2 points on the scoreboard, but it's also a turnover. So it's 4 points total because math. They put 2 points on the board for the team and prevent 2 points from the opposing team: a 4-point swing in theory.

They can shift the momentum of a game just a much as a Safety, if not more so. These are also extremely rare , so this is a low risk setting. Blocked Kicks are worth 3 points. Not only are they in many ways like a turnover worth 2 points but they're also a momentum shifter, which should hold value. Pause here and consider: where do you want the top defenses to rank overall? Relative to other elite positional players ? Or maybe on par with a mid-range TE ?

My league s like their DEF nicely nerfed, so our target for this exercise is to put the No. For me, the above basic settings are too vanilla. I like to reward more defensive achievements that are commonly overlooked except in IDP leagues.

However, these installments require more effort to sell to a league of change-resistant fantasy casuals, so be prepared for some pushback. Trustworthy stats I like to include: tackles for loss, passes defended, and defensive stops. Solo tackles are not reliably tracked Google its origins , so I don't advise using them. These will be harder to sell to change-resistant leaguemates.

Based on the scoring, it seems that league No. In most leagues, the scoring is similar to league No. What about the outlier here? Minnesota, owned in just 12 percent of leagues, actually put up the 13th-most fantasy points in league No.

What does this prove? You don't need to reach for a defense on draft day, unless your league does have some crazy scoring system that is far from the norm. Everyone wanted to own Seattle last year and still does this year , yet in league No. Look at the team. Look at the division; these are the teams they play twice. Look at the players on the team. While most fantasy owners don't follow defensive positions as closely as offensive positions, just skim through the defensive news.

The Field Goals Total Yards setting is used to track points earned on successful kicking attempts by yardage. The points earned would be combined with the points earned in each individual Distance Field Goal Scoring category selected by the commissioner. Note - This setting is only relevant for successful field goal attempts. There wouldn't be a penalty for missed field goal attempts using this setting.

These options only apply to yardage categories that track yards earned or lost on the field. Turning either option on or off won't affect values entered by your commish in other fields such as a negative or fractional value for interceptions. The commish can establish multiple bonus point modifiers for outstanding individual performances.

Bonus points are added to any other regular points scored in the stat category. Bonus points are cumulative, so if a player earns yards rushing, they'll get all 3 bonuses for a total of 21 points in the following example:. Any blocked kick field goal, extra point, or punt that doesn't go beyond the line of scrimmage before being picked up by a player will be credited as a blocked kick.

The NFL credits a sack whenever a quarterback is tackled or driven out of bounds behind the line of scrimmage on a pass play. If the quarterback makes no apparent attempt to pass, the play shall be considered a running play. A tackle for loss indicates a tackle that causes a loss of yardage for the opposing running back or wide receiver. This is not credited if the play results in a fumble. Yards gained from interceptions and fumbles aren't counted as return yards for a team defense.

An individual player can receive credit for both the return yards and a touchdown if both "Turnover Return Yards" and "Defensive Touchdowns" are used in your Private League.



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